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Craft: Custom Xi Char Designed Fighter
Type: Space superiority fighter
Scale: Starfighter
Length: 14 meters
Skill: Starfighter piloting: Guardian Mantis
Crew: 2
Cargo Capacity: 70 kg
Consumables: 1 week
Cost: Not for Sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Astromech programmed with 10 jumps
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 1D+2
Shields: 1D
Sensors:
Passive: 35/1D+1
Scan: 55/2D+2
Search: 70/3D+1
Focus: 5/4D

Ion-Enabled Sensor Tags: When attached to a ship via proton torpedo launcher, these provide +3D to sensors rolls against the target; additionally, they subtract 1D from all ship electronic systems rolls, and can only be removed physically. Multiple tags can be attached to the same vessel.
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 4D
Nano-Missile Magazine
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1/3/5
Atmosphere Range: 50-100/300/500 km
Damage: 3D or 1D ion (see IES tags above)

Game Note: The Mantis’ shields replenish at double the normal rate thanks to the hard-wired astromech droid

Background: The Guardian Mantis was Vana Sage’s trademark ship. It was a unique starfighter of Xi Char design. An extremely maneuverable three-winged craft, it could brake to a complete stop midflight as well as enter a stealth mode. Vana’s astromech droid, Mod-3, maintained and repaired the ship while on board. It was armed with two laser cannons, a nano missile launcher, and a unique ion encumbrance system. This system launched small ion-enabled “tags,” projectiles which attached to enemy vessels and caused an ionization effect which disabled their deflector shields. These tags could also be used as homing beacons for the nano missiles.

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