Species: Danzikan
Home Planet: Danzik
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/2D+2
PERCEPTION 2D/4D+2
STRENGTH 2D/4D+1
TECHNICAL 1D/2D+1
Special Abilities:
Electrosensitive Antennae: The sensitive cilia on the two pairs of antennae atop each head grant Danzikans a +2D bonus to any rolls involving the detection of electrical currents or charges, up to a distance in kilometers equal to the number of D in their Perception die code.
Four Eyes Each: the two pairs of eyes on each head of a Danzikan grant them a +1D bonus to visually-based search checks.
Multitasking: Like the Troig, because Danzikans are two beings that share a single body, they may perform two actions at once without incurring multi-action penalties. Each head may perform separate actions, or one head may combine actions with the other. And once per game session, a Danzikan duo may also be granted a re-roll of a failed Perception check, to better reflect the presence of a second distinct head’s sense of awareness. In addition, because they share the same body for life, silent communication between the two heads is a free action.
Reputation: Because of their dual nature, Danzikans are often thought of as duplicitous and are suspected when they participate in games of chance or in negotiations. Whether or not this is a groundless stereotype is up for debate.
Swamp Dwellers: When in swamps or swamp-like conditions, Danzikans may make survival checks at one difficulty level lower than normal.
Move: 6-8
Size: 1.2m-1.5m
Background: Danzikans were a swamp-dwelling, two-headed sentient species native to the swamp world of Danzik. Similar to the Troigs, both heads were independent and they used this to their advantage in card games and business deals. They were also often thought of as untrustworthy because of their tendency to cheat. Lark and Jonk were members of this species.
Appearances: SOLO

