Species: Nelvaanian
Home Planet: Nelvaan
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D+1
MECHANICAL 2D/3D+2
PERCEPTION 2D+2/4D+2
STRENGTH 2D/4D
TECHNICAL 1D/3D
Special Abilities:
Low-Light Vision: Poor lighting penalties are reduced by 2D.
Primitive: Nelvaanians suffer a -2 pip penalty when using technical weapons and other machinery.
Scent: Nelvaanian have a keen sense of smell, gaining a +3D bonus to search for targets within 20 meters and ignoring visibility penalties when tracking.
Move: 10/12
Size: 1.5-2 meters
Background: Nelvaanians were a sentient species native to the frozen Outer Rim world of Nelvaan. They practiced a perilous initiation ritual in which young males had to obtain a scale from the tail of a horax, giant blue-skinned reptiles with saber-sharp fangs and enormous horns, in order to join the ranks of their tribes’ greatest warriors. The scales would then be used to make an elixir capable of repelling horaxes for up to a year with its smell.
The Nelvaanians were a peaceful, low-tech race; however, during the Clone Wars, the Confederacy of Independent Systems-aligned Techno Union experimented on members of the species, turning them into cyborg monstrosities.