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Species: Herglic
Home Planet: Giju

Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 1D/3D
MECHANICAL 1D/4D
PERCEPTION 1D+2/3D+2
STRENGTH 3D/5D
TECHNICAL 1D+1/4D+1


Special Abilities:
Natural Body Armor: The thick layer of blubber beneath the outer skin of a Herglic provides +1D against physical attacks. It gives no bonus to energy attacks.

Story Factors:
Gambling Frenzy: Herglics, when exposed to games of chance, find themselves irresistibly drawn to them. A Herglic who passes by a gambling game must make a Moderate willpower check to resist the powerful urge to play. They may be granted a bonus to their roll if it is critical or life-threatening for them to play.

Move: 6/8
Size: 1.7-1.9 meters

Background: The Herglics were a species of sentient, hulking aliens with black skin, a wide mouth, oily eyes, and a blowhole. Due to mistreatment by the Galactic Empire, many took refuge on Level 1782, on Coruscant, where one rescued Anandra Milon from a stormtrooper. The Herglic Qensog provided Rebel Alliance fugitives with coordinates to the rebel vessel Home One.

Herglics were a sentient species, with dark, slick skin, and oily eyes. They had a large head with no neck or chin and a wide mouth with tiny, serrated teeth. Herglics also had cartilaginous shoulders and a blowhole on their heads.

With the advent of Sheev Palpatine’s Galactic Empire, the Herglic race became the object of mistreatments from the new regime. On Coruscant, capital world of the Empire, some Herglics had found shelter along many other non-humans in the immense junkyard called Level 1782. A Herglic was captured by Trandoshan slavers and sold to the Xonti Brothers to be trained as a gladiator. The Herglic died during training.

Shortly after the destruction of the planet Alderaan in 0 BBY, a Herglic criminal killed a stormtrooper in order to rescue Anandra Milon on Level 1997, suggesting the fugitive might find shelter on Level 1782. The Herglic Qensog was a contact of the informant Bodo Linx and provided a number of the Rebel Alliance fugitives with coordinates leading them to the MC80a Star Cruiser Home One in the Kaliida Nebula. In 4 ABY, the Herglic Gor-kooda worked for the Sullustan crime lord Surat Nuat and his gang on Akiva. He accompanied his employer to a shop in search of the stolen objects. After eventually capturing the owner, Temmin Wexley, the Herglic brought him to Nuat, but when taking him to a cistern, they were attacked by Sinjir Rath Velus and Jas Emari, who escaped with the boy.

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