Categories: Capital Ships

Raider I-Class Corvette

Craft: Kuat Drive Yards’ Raider I-Class Corvette
Type: Light Combat Corvette
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: Raider-Class
Crew: 182; gunners: 48, Skeleton: 52/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 4D+2, capital ship shields 4D, sensors 4D+1
Passengers: 40
Cargo Capacity: 400 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D
Shields: 2D

Sensors:
Passive 50/1D
Scan 80/2D
Search 100/3D
Focus 4/4D

Weapons:
12 Dual Heavy Laser Cannons
Fire Arc: 3 front, 3 left, 3 right, 3 rear
Crew: 3
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/300/700 km
Damage: 6D

6 Ion Cannon Turrets
Fire Arc: 3 front, 1 left, 1 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-50/75/150
Atmosphere Range: 2-20/50/100 km
Damage: 3D

Concussion Missile Launchers (24 missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D

Starfighter Complement: 2 internal, 5 externally mounted fighters (TIE/in, TIE/x1)

Background: The Raider-class corvette was a sleek and roomy vessel at 150 meters for a sizeable crew and featured 3 engines and a hyperdrive. The dark grey protrusions on the craft were actually solar collectors, nearly identical to those found on the starfighters of the TIE-series. These ships could be operated with a pilot and a co-pilot and were armed with ion cannons, dual heavy laser cannons, concussion missiles, and turbolasers. The ships also had a small hangar on the starboard side, that could hold at least 2 TIE fighters

PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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