Categories: Capital Ships

Marauder-class Corvette

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Craft: Republic Sienar Systems Marauder-class Corvette
Type: Light combat cruiser
Scale: Capital
Length: 195 meters
Skill: Capital ship piloting: Marauder
Crew: 129; gunners: 48, skeleton: 52/+10
Crew Skill: Astrogation 2D+2, capital ship gunnery 3D+2, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Passengers: 40 (troops)
Cargo Capacity: 300 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 80/1D+2
Search: 100/2D+2
Focus: 5/3D+1

Weapons:

8 Double Turbolaser Cannons
Fire Arc: 2 Front, 2 left, 2 right, 2 rear
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/70
Atmosphere Range: 300-1.5/3.5/7 km
Damage: 5D

3 Tractor Beam Projectors
Fire Arc: 2 front, 1 rear
Crew: 8
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Starfighter Complement: 12 fighters

Background: The Marauder-class Assault Corvette was small and agile and initially slated for the Republic Navy but was sold to the Corporate Sector Authority. It was armed with eight light double turbolasers and had a complement of embarked craft. By the Imperial Era it saw widespread use in legitimate and criminal enterprises throughout the Outer Rim Territories.

The Marauder-class Assault Corvette was a warship that cost 3,000,000 credits. It was relatively sparse for the crew complements, crewed by 177 officers, pilots, and enlisted, which could cause stress on extended voyages. The craft also could carry 80 troops. It featured a Class 2 Hyperdrive without a backup, was equipped with a navicomputer and medium-range sensor systems, and took three months of consumables.

The class was armed with eight double-barreled light turbolasers, four fore-mounted and four in turrets, and three tractor beams. Additionally, it could carry a squadron of twelve starfighters and two shuttles.

The Marauder Corvette could be described as a pocket warship and served in a fast escort and patrol role. It featured good maneuverability.

Republic Sienar Systems designed the vessel for sale to the Republic Navy, but the Galactic Republic decided against it. The Corporate Sector Authority then bought the rights to produce it. The class became a tried-and-true design, and during the time of the Imperial Era, it was in service in planetary governments and law enforcement agencies, mercenary groups, private security firms, and criminal gangs throughout the Outer Rim Territories.

An Alliance spacer with connections to the UnderWorld learned that a CSA Marauder wanted to defect to the Alliance. However, the plan is a ruse, with the CSA working with the Galactic Empire. It carries a tracking beacon and joins the fight between the Empire and a Rebel fleet.

A mercenary crew of a Marauder arrives at a homestead where a group of spacers frequented and starts treating them as servants. The spacers had to drive out the crew then.

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PT White

I've been involved in creating content for Star Wars The Role Playing Game since 1992 and consider myself a Star Wars Super Fan and knowledge bank for the Star Wars Universe.

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